Sons of Greed

Welcome to your Adventure Log!
Room-by-room breakdown of the adventurer's journey

Every campaign gets an Adventure Log, a blog for your adventures!

The Adventure Log will allow us to chronologically order the happenings of the campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Treasure Vault

Location: The Vault Doors, Kamroth Estate
DM: Tory Kuntzelman
Players:
Anthony Carroll as Korgoth the Goliath Stormrage Barbarian.
Tim Ritsko as Rue the Changling Warrior Forge Artificer.
John Joshua Herrera as Claw the Longtooth Shifter Valorous Cavalier.
Meli Pope as Faelyn Stillhawk the Elf Slayer.
David Lewis as Saya the Deva Mage.

Intro:
Given the key to Armos Kamroths treasure Vault is only half the trick of getting to the phat loots that wait inside. The party must also get past the dastardly guards and traps that protect the doors, and also escape to freedom.

Encounter 1:
Descending into the treasure room, the party must survive a gauntlet of dangerous scything blades!

x2 Silver Hurlers lvl 3 Artillery
x2 Silver Spearmen lvl 3 Brute
x1 Iron Cobra lvl 3 Controller
and
Scything Blade Trap

Assessment: A. The party handily dispatched the automated guards and avoided any unfortunate accidents with the trap.

The party reached the Treasure Vault where they discovered an array of useful magical gear (to be written in a future log entry) as well as two important artifacts.

The Golden Acorn

History or Nature DC 16: Planting this magical acorn will immediately sprout a new Druid Grove, complete with a new Wilden Ancient to protect it.

The Adamantine Horse of Xarn

History or Religion DC 21: Legend says the the Adamantine Horse was a give from the god Bahamut to the dragonslayer Xarn in the final days of the Dawn Wars. This tiny statue summons a mighty steed of metal and fire to assist a hero in battle. It is a stubborn, but stalwart companion.

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Bully Bullette

Location: Deep within the Kamroth Estate
DM: Tory Kuntzelman
Players:
Anthony Carroll as Korgoth the Goliath Stormrage Barbarian.
Tim Ritsko as Rue the Changling Warrior Forge Artificer.
John Joshua Herrera as Claw the Longtooth Shifter Valorous Cavalier.
Joshua Bennett as Chronok the Dwarf Battlerage Fighter.

Intro:
Having met with moderate success, the party hear of a secret passageway that will gain them entrance to Armos Kamroth’s personal sanctum. In order to get there; however, they had to first get past Armos’s “pets”

Encounter 1:
The party descends into a huge terrarium filled with sand and rocks. Faint rumbling quakes their spirits as soon as their feet hit the sand. They meet with a mystical old Entling, who warns them of the beast beneath, and of the master who enslaved him.

x1 Bullette
x1 Wilden Ancient

Assessment: A. A hard-fought battle against a daunting foe. Everyone survived the encounter, and all benefited from a mighty blessing from the land for destroying the vile tunneling creature, and some even promised to find and replant the Wilden Ancient’s sacred acorn, so that he might be born anew in freedom.

Encounter 2:
After Ascending Armos Kamroth’s tower the party stumbles on an awkward conversation as the noble lord’s eldest son, Morspeth Kamroth, for botching some aspect of his plan to murder his father and acquire his fortune.

Morspeth Kamroth, Privileged Noble lvl 6 Elite Controller (L)
x3 Dragonborn Sellswords lvl 2 Skirmisher
x1 Hobgoblin Warcaster lvl 3 (L)

Assessment: A. By using subtle tricks, the party was able to thin out the weaker members of Morspeth’s band of warriors. After wounding him, they struck up a bargain to plunder the late Armos Kamroths hidden treasure vaults, as long as the party helps him get away with his scheme to swindle the Queen of Dragons and her servents.

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Rally at Fallcrest

Date: 1.9.2001
Location: Forest outside the Kamroth Estate
DM: Tory Kuntzelman
Players:
Anthony Carroll as Faelyn Stillhawk the Elf Slayer.
Tim Ritsko as CLU the Changling Warrior Forge Artificer.
Jerod Didway as Claw the Longtooth Shifter Valorous Cavalier.
Joshua Bennett as Chronok the Dwarf Battlerage Fighter.

Intro:
Beaten and bloodied from their first foray into the Kamroth Estate, the party regroups on a hilltop overlooking the cursed property. Shortly after introducing two new tough-as-nails heroes to the group, the party is ambushed by fearsome undead!

Encounter 1:
Wave after wave of undead soldiers have been dispatched to ambush the heroes.

x2 Gravehounds
x3 Zombies
x2 Fleshseeker Ghouls

Assessment: A. The party spent few resources battling the undead threat

Encounter 2:
After re-entering the mansion, the party runs into one of the Gauths that thrashed the party on the day before, along with some mercenaries.

x1 Gauth Beholderkin lvl 5 Elite Artillery
x3 Dragonborn Sellswords lvl 2 Skirmisher

Assessment: B. While the vile junior eye-tyrant gave the party some trouble, everyone survived and even captured a prisoner who revealed the challenges that laid ahead of the party.

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Party at the Top of a Hill

Date: 1.2.2001
Location: Northern Hilltops of Fallcrest.
DM: Tory Kuntzelman
Players:
Anthony Carroll as Tia the Drow Feypact Hexblade.
Tim Ritsko as CLU the Changling Warrior Forge Artificer.
John Joshua as Claw the Longtooth Shifter Valorous Cavalier.

Intro:
Our story begins as our Heroes enter the Dark Manse of the widely respected Armos Kamroth, the wealthiest noble in the town of Fallcrest. Claw, Clu, and Tia were payed 500 gold pieces to investigate the mansion, which had been silent for two days.

Encounter 1:
After entering through the front gate, the party entered the first floor of the mansion. In the great hall, were several other nobles there, dressed as though they were all at a party. After babbling a lot of nonsense to the confused and creeped-out adventurers, they transformed into hideous monsters and attacked.

x2 Dolgaunts lvl 3 Soldier
x3 Doulgrimms lvl 2 Brutes

Assessment: C. The party barely survived an easy encounter.

Encounter 2:
Heading onward into the library. The Party runs into a dastardly trap, drawing the wrath of two fearsome guardians.

x2 Gauth Beholderkin lvl 5 Elite Artillery

Assessment: D. Abandoned by his comrades, Claw was torched to death by eye lasers.

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